Advance rigging and shot finishing

For this section of my blog I wanted to cover some more advanced full body rigging.
This past month or so I've been developing a rig that has sudo muscle systems using nDynamics in maya. For the stomach and pecks I created a dynamic system that manipulates the geometry to get a realistic "jiggle" to emulate the way skin might slide across the muscles.

This rig also has a fairly basic joint based facial rig with SDK's that control the emotions and eye blink also the nose and ears have abilities to be animated.

Here is a playblast from one of the final shots. Below is an image of some added fur detail that was also attached to a hair system letting the fur be manipulated by dynamics.